Mechanics
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- Advancements
- Attribute
- Chest loot
- Difficulty
- Heads-up display
- Inventory
- Language
- Materials
- Multiplayer
- Redstone circuit
- Renewable resources
- Scoreboard
- South-east rule
- Spawn
- Status effects
- Third person view
Survival
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- Breaking
- Breeding
- Brewing
- Crafting
- Enchanting
- Experience
- Fishing
- Health
- Healing
- Hunger
- Item durability
- Item repair
- Smelting
- Trading
- Zombie siege
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Combat
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- Blocking
- Damage
- Attack cooldown
- Critical hit
- Drops
- Dual wield
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Movement
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- Flying
- Gliding
- Sneaking
- Sprinting
- Transportation
|
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