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Postel
Bílá postelOranžová postelPurpurová postelSvětle modrá postelŽlutá postelSvětle zelená postelRůžová postelŠedá postelSvětle šedá postelAzurová postelFialová postelModrá postelHnědá postelZelená postelČervená postelČerná postel
Bílá postelOranžová postelPurpurová postelSvětle modrá postelŽlutá postelSvětle zelená postelRůžová postelŠedá postelSvětle šedá postelAzurová postelFialová postelModrá postelHnědá postelZelená postelČervená postelČerná postel
Průhlednost

Ano

Svítivost

Ne

Odolnost proti výbuchu

?

Tool

This block can be broken with any tool, but a sword is the quickest; however it still takes double damage

Obnovitelné

Ano

Seskupitelné

Ne

Flammable

No

Drops

Itself

Data values
Block
dec: 26 hex: 1A bin: 11010
Item
dec: 355 hex: 163 bin: 101100011
Name

postel

Postele jsou bloky které dovolují hráčům přeskočit do úsvitu. Postele též dovolují změnit respawn bod na místo vedle postele. Pokud je postel zničená, respawn bod se resetuje na původní.[1] Všimněte si, že váš původní spawn bod zůstává nezměněn a kompasy nadále ukazují, k tomuto spawn bodu i když jste se již vyspali v posteli.
Postele které jsou umístěny tam kde se spawnují monstra, u zdi nebo na otevřené zemi. Od pre-release 1.9 pokud jsou monstra na blízku tak postele nefungují.

V SMP, server přeskočí do úsvitu když všichni hráči ve světě spí, nebo když je jen jeden člověk online; jinak, ukazuje z prvího pohledu hráče v leže a tlačítko "Opustit postel". Bude ještě měnit hráčovo spawn místo tak dlouho, dokud displej přestane být stále tmavší (bod, kdy by čas za normálních okolností přeskočil na den, za asi 5 sekund). Postele jsou velmi důležité pro většinu hráčů, protože mohou obnovit svůj spawnpoint. Pokud jste daleko od vašeho spawnu, je téměř nutné mít v postel, takže se můžete vrátit do své základny poté, co umřete.

Výroba[]

Poznámka: Můžete použít jakoukoli vlnu, ale postel stejně zůstane červená. Jediný způsob jak změnit její barvu je změnit texturepack nebo mód.

Ingredients Input » Output
vlna + Prkýnka



Bílá vlnaOranžová vlnaPurpurová vlnaSvětle modrá vlnaŽlutá vlnaSvětle zelená vlnaRůžová vlnaŠedá vlnaSvětle šedá vlnaAzurová vlnaFialová vlnaModrá vlnaHnědá vlnaZelená vlnaČervená vlnaČerná vlnaBílá vlnaOranžová vlnaPurpurová vlnaSvětle modrá vlnaŽlutá vlnaSvětle zelená vlnaRůžová vlnaŠedá vlnaSvětle šedá vlnaAzurová vlnaFialová vlnaModrá vlnaHnědá vlnaZelená vlnaČervená vlnaČerná vlnaBílá vlnaOranžová vlnaPurpurová vlnaSvětle modrá vlnaŽlutá vlnaSvětle zelená vlnaRůžová vlnaŠedá vlnaSvětle šedá vlnaAzurová vlnaFialová vlnaModrá vlnaHnědá vlnaZelená vlnaČervená vlnaČerná vlnaPrknaPrknaPrkna

Bílá postelOranžová postelPurpurová postelSvětle modrá postelŽlutá postelSvětle zelená postelRůžová postelŠedá postelSvětle šedá postelAzurová postelFialová postelModrá postelHnědá postelZelená postelČervená postelČerná postel

Umístění[]

Postele, na rozdíl od typických bloků, jsou dva bloky prostoru. Umístění vyžaduje alespoň prostor 2x2 kostky. Při umístění by měla noha ukazovat směrem k uživateli. Dvě nebo více lůžek mohou být umístěna vedle sebe, což umožňuje efektivní manželské postele. Stejně jako některé další bloky, lůžka nelze položit na sněhu nebo sklu. Ve verzi 1.0, postele nesmějí být položeny na listech. Odstraníte-li bloky vespod postele, postele zůstanou levitovat ve vzduchu. Metoda plovoucí postele umožňuje postelím být umístěny nad sebou jako ploty, nebo mohou být na blocích na které normálně nemůžeme postel postavit.

Postele nemohou být položeny pod vodou. Mohou bát umístěny na suchém místě a pak zaplaveny, ale nemůžete v ní spát (pokud je vaše hlava "ve" vodě).

Postele jsou 9/16 z výšky bloků, jeden pixel nad půlblok. To zabraňuje chůzi na posteli z jedné úrovně pod postel bez skákání, ale umožňuje chodit na jiné bloky u urovně postele.

Usage[]

Sleeping[]

Sleep Animation

The animation when falling asleep.

Beds are used by pressing the use item button while looking at the bed.

A player sleeps by using a bed during a thunderstorm, or at night (between 12544 and 23461 ticks in clear weather, when stars appear in the sky). Attempting to use a bed at any other time results in the message "You can sleep only at night and during thunderstorms"‌[Pouze Java ] or "You can only sleep at night".‌[Pouze Bedrock ] A player sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the /gamerule doDaylightCycle set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.

Sleeping in a bed is possible only in the Overworld. Attempting to sleep in a bed in the Nether, the End, and custom dimensions in which they are disabled causes it to explode and set fire to surrounding blocks;[2] The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6). The explosion centers on the head part of the bed.[verify] Villagers can sleep normally in any dimension.[3] Upon death from a bed explosion, the message "(Player) was killed by [Intentional Game Design]" appears.

The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"‌[Pouze Java ]/"The bed is too far away"‌[Pouze Bedrock ] appears.

If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.

If the player has not entered a bed or didn't die for 3 in-game days, phantoms can spawn unless /gamerule doInsomnia is set to false. This can be verified by checking if the "Time Since Last Rest" statistic is greater than 1.00 h. ‌[Pouze Java edice]

Mob Prevent the player from sleeping 
Blaze Ano
Chicken Jockey When hostile
Creeper Ano
Drowned Ano
Endermite Ano
Enderman When hostile
Ender Dragon Ne
Evoker Ano
Ghast Ne
Giant Ano
Guardian Elder Guardian Ano
Hoglin Ne
Illusioner Ano
Killer Bunny Ne
Magma Cube No‌[Pouze Java ]Yes‌[Pouze Bedrock ]
Piglin Ne
Piglin Brute Ano
Pillager Ano
Phantom Ano
Ravager Ano
Shulker Ne
Silverfish Ano
Skeleton Stray Wither Skeleton Ano
Spider Cave Spider Spider Jockey Ano
Slime No‌[Pouze Java ]Yes‌[Pouze Bedrock ]
Vex Ano
Vindicator Ano
Witch Ano
Wither Ano
Zoglin Ano
Zombie Zombie Villager Husk Ano
Zombified Piglin When hostile‌[Pouze Java ]Yes‌[Pouze Bedrock ]


The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".

A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing use on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.

A player also cannot sleep while on fire, while poisoned, or while starving.

If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. v Bedrock Edition, the sleeping animation slowly lowers the player into bed.

Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)

During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button.

Waterlogged beds‌[Pouze Bedrock edice] cannot be slept in unless the player or villager has the Water Breathing or Conduit Power status effects. Attempting to use a waterlogged bed otherwise does not display any message.[4]

Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.[5]

Passing the night[]

Sleeping changes the time of day to sunrise and resets the weather to clear weather. The player wakes up next to the bed, facing west.

Sleeping does not accelerate processes that take place over time such as the growth of crops or smelting. If /gamerule doDaylightCycle is false, the player instead wakes up in the night.

To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.

If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.

Setting the spawn point[]

Once a player has entered a bed, their spawn point is set to the location of that bed. Multiple players in multiplayer can set their spawn points on a same bed.

Using a bed in the daytime likewise sets the spawn point, without actually entering the bed.

The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.

The check for a bed is only made when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is an bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying You have no home bed or respawn anchor, or it was obstructed, and the player respawns at the world spawn point.

When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.

For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.

Specifically, when interacting with it, the location of the head of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.

Bouncing[]

Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.

Baby villagers bounce on beds during the day.

If the player is falling while sleeping requirements are met, and presses use on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.

Housing[]

Beds are used to count the number of houses in a village, with one bed equating to one house.

Curing[]

Each bed in the vicinity of a zombie villager has a chance to speed up the process of curing the zombie villager. Iron bars (such as in a prison cell) also have this effect.

Placement[]

Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. v Bedrock Edition, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. v Java Edition, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.

Sounds[]

Generic[]

Šablona:Sound table/Block/Wood

Unique[]

Java Edice: Šablona:Sound table

Data values[]

ID[]

Java Edice:

NameNamespaced IDBlock tags (JE)Item tags (JE)Translation key
White Bedwhite_bed Šablona:CsvŠablona:CsvŠablona:Csv
Orange Bedorange_bed Šablona:CsvŠablona:CsvŠablona:Csv
Magenta Bedmagenta_bed Šablona:CsvŠablona:CsvŠablona:Csv
Light Blue Bedlight_blue_bed Šablona:CsvŠablona:CsvŠablona:Csv
Yellow Bedyellow_bed Šablona:CsvŠablona:CsvŠablona:Csv
Lime Bedlime_bed Šablona:CsvŠablona:CsvŠablona:Csv
Pink Bedpink_bed Šablona:CsvŠablona:CsvŠablona:Csv
Gray Bedgray_bed Šablona:CsvŠablona:CsvŠablona:Csv
Light Gray Bedlight_gray_bed Šablona:CsvŠablona:CsvŠablona:Csv
Cyan Bedcyan_bed Šablona:CsvŠablona:CsvŠablona:Csv
Purple Bedpurple_bed Šablona:CsvŠablona:CsvŠablona:Csv
Blue Bedblue_bed Šablona:CsvŠablona:CsvŠablona:Csv
Brown Bedbrown_bed Šablona:CsvŠablona:CsvŠablona:Csv
Green Bedgreen_bed Šablona:CsvŠablona:CsvŠablona:Csv
Red Bedred_bed Šablona:CsvŠablona:CsvŠablona:Csv
Black Bedblack_bed Šablona:CsvŠablona:CsvŠablona:Csv
NameNamespaced ID
Block entitybed

Bedrock Edice:

BedNamespaced IDNumeric ID Translation key
Standingbed 26Šablona:Csv
Itembed 355Šablona:Csv
NameSavegame ID
Block entityBed

Metadata[]

Podívejte se také na: Data values

v Be Edition, beds use the following data values: Postel/DV

Block states[]

Podívejte se také na: Block states

Postel/BS

Block data[]

Podívejte se také na: Block entity format

A bed has a block entity associated with it that holds additional data about the block.

Postel/BE

Advancements[]

Template:Load advancements: Unknown advancement. Advancement title not found on page Pokroky/tabulka

History[]

Java Edice (Beta)
November 26, 2011Originally, crying obsidian was intended to act as a block to reset spawn points, until beds were introduced.
1.3Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
The only color for beds is red.
Sleeping in an area potentially exposed to monsters can cause players to wake up early, with a skeleton or zombie spawned next to them.
Trying to sleep in a bed in the Nether does nothing.
1.4Sleeping in a bed now resets the player's spawn position, though it does not work for most users. Apparently, at the moment, the spawn point unintentionally changes only if Leave Bed is clicked and the function is limited to multiplayer.
1.4_01Beds now act as a respawn point as intended.
1.6Test Build 3Trying to sleep in a bed in the Nether now causes the bed to explode.
1.7As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in terrain.png. No visual difference has resulted for the actual bed.
Java Edice
1.0.0Beta 1.9 Prerelease 4Bed explosions in the Nether now light nearby blocks on fire.
Beta 1.9 Prerelease 5The bottom textures of bed have been changed to the texture of the new oak planks from Soubor:Red Bed (bottom) JE1.png to Soubor:Red Bed (bottom) JE2 BE1.png.
Beta 1.9 Prerelease 6Beds no longer spawn monsters, instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby.
1.2.4releaseCats while in standing position now purposely go and sit on beds.
1.5?Beds now check their biome for detonation rather than just their dimension.
1.814w29aBeds now display the cracking animation on top and bottom.
14w33aBeds now make sounds when placed, and plays logical sounds when stepped on and broken.[6]
1.915w43aA bed now generates inside igloos.
1.1116w32aThe messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appears on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a mob.
16w33aIf the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.
1.1217w06aNeutral zombie pigmen no longer prevent the player from sleeping in a bed.
March 13, 2017Jeb mentions colored beds for 1.12.
17w15aWhite Bed JE1 Orange Bed JE1 Magenta Bed JE1 Light Blue Bed JE1 Yellow Bed JE1 Lime Bed JE1 Pink Bed JE1 Gray Bed JE1 Light Gray Bed JE1 Cyan Bed JE1 Purple Bed JE1 Blue Bed JE1 Brown Bed JE1 Green Bed JE1 Black Bed JE1 Dyed beds have been added.
The former "Bed" has been renamed to "Red Bed".
Red Bed JE2 The texture of red beds has been slightly changed. The top of the beds are no longer mirrored.
Beds now appear 3D in the inventory.
Soubor:Red Bed (bottom) JE3.png Beds now have 3D legs.[7]
Beds have been made bouncy, though they do not completely reduce all fall damage.
Beds are now a block entity.
17w17aSoubor:Red Bed (bottom) JE4 BE2.png The four legs of a bed are now each textured separately, and their model is different.
White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Red Bed JE3 BE2 Black Bed JE2 BE2
The textures of beds have now also been slightly changed.
1.1317w47aThe different block states for the bed ID have been split up into their own IDs.
Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.
Prior to The Flattening, this block's numeral ID was 26, and the item's 355.
18w07aSleeping in a bed is now important to keep phantoms from spawning.
18w20aPlayers in creative mode can now sleep even if monsters are nearby.
18w22aBeds no longer require supporting blocks below them; they do not break into an item if said blocks are removed, and can be directly placed on top of non-solid blocks.
pre2The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during thunderstorms."
1.1418w43aWhite Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3

The textures of all beds have been changed.

Soubor:Red Bed (bottom) JE5.png The bottom textures of beds have been changed to new oak planks texture.
18w44aCats can now sleep in empty beds or sit on their owner when their owner is sleeping.
18w47aSoubor:Red Bed (bottom) JE6 BE3.png The bottom textures of beds have been changed to the new oak planks to texture, once again.
19w08aAll mobs can now sleep in beds using commands.
19w11aVillagers now claim beds and sleep in them during the night.
1.1519w35aIf a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.
19w36aTrying to sleep in a bed during the daytime now sets the player's spawn location to that bed.
pre2Successfully changing a spawn point using a bed now displays a message in chat.
1.1620w12aThe message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the respawn anchor, used to set the player's spawn in the Nether.
1.16.220w30aBeds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.
Vydání Javy
1.1720w51aAdded gamerules for sleeping in multiplayer.
Pocket Edition Alpha
v0.4.0Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
v0.5.0Beds can now be obtained after activating the nether reactor.
v0.9.0build 1Beds no longer restore health in normal difficulty, making food a more required survival-needed resource.
Added smooth lighting to beds.
v0.11.0build 8The lighting on beds has been improved.
v0.12.1build 1Tamed ocelots while standing now purposely go and sit on beds.
Beds are no longer available from the nether reactor.
v0.16.0build 1Beds now make a sound when placed, identical to blocks like stone.[8]
Kapesní Edice
1.0.0alpha 0.17.0.1Beds are now generated in igloos.
alpha 0.17.0.2Leave Bed 1.0 The Leave Bed button now has a new texture.
alpha 1.0.0.0Sleeping now ends weather.
1.1.0alpha 1.1.0.0White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
A new animation when sleeping has been added to beds.
Beds in igloos are now white in ice plains and brown in cold taigas.
Beds now bounce the player two blocks up, and have 3D legs.
Placement, stepping and breaking sounds for beds are now correctly wooden.[8]
Bedrock Edice
1.4.0beta 1.2.14.2Beds can now be waterlogged and require Water Breathing to sleep in.
beta 1.2.20.1Colored beds can now be turned into white beds by adding bleach. This works only if Education Edice features are turned on.
1.6.0beta 1.6.0.1Sleeping in a bed is now important to keep phantoms from spawning.
1.8.0beta 1.8.0.8Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.
1.10.0beta 1.10.0.3Various beds now generate in the new villages.
Villagers can now sleep by occupying a bed, which prevent players from using it.
Igloos now generate with red beds.
Beds are now used to count the number of available houses in villages.
White Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3 The textures of all beds have been changed.
1.11.0beta 1.11.0.4Beds can now be bought from shepherd villagers.
1.13.0?Players now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.
1.16.0? The ID has been changed to “(color)_bed”.
Konzolová Edice
TU1CU11.00Patch 11.0.1Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
TU12Cats in standing position now purposely go and sit on beds, preventing players from using them.
TU43CU331.36Patch 13The sleeping animation while in beds has been changed.
TU54CU441.52Patch 241.0.4White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been now renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds are now dyeable and bounce the player two blocks up, and have a single 3D legs.
TU60CU511.64Patch 301.0.11The sleeping animation in beds has been changed again.
TU691.76Patch 38Sleeping in a bed is now important to keep phantoms from spawning.
Beds can now be waterlogged and require Water Breathing to sleep in.
1.83The sleeping animation for beds has been reverted to how it was before 1.64.
1.91Various beds now generate in the new villages.
Villagers can now sleep by occupying a bed, which prevents players from using it.
Beds are now used to count the number of available houses in villages.
Beds can now be bought from shepherd villagers.
New Nintendo 3DS Edice
0.1.0Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
1.9.19White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds now bounce the player two blocks up and have 3D legs.
Education Edice
1.0Red Bed JE1 BE1
Added beds.
1.0.1White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds now bounce the player two blocks up, and have 3D legs.
1.0.27Colored beds can now be turned into white beds by adding bleach.
1.12White Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3 The textures of all beds have been changed.

Bed "item"[]

Šablona:Info needed section

Java Edice (Beta)
1.3Soubor:Bed (block item) JE1.png Beds have an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the bed. It can be obtained via inventory editors with numeric item ID 26.
This item is titled "Bed" in the inventory.
1.6Test Build 3Bed items can be obtained from the newly added debug chests, mainly from the 26th slot of the 1st chest from the left, and the 10th slot of the 5th chest from the left.
releaseDebug chests no longer spawn, preventing bed items from being obtained this way.
1.8Pre-release 2 ;)Added pick block functionality. This will change the currently selected slot to any containing this otherwise-unobtainable bed item, but will not allow it to be obtained if not already in the hotbar.
Java Edice
1.2.5prePick Block now returns the actually obtainable bed item.
1.3.112w16aBed items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID.
1.7.213w37aThe direct item form of the bed block has been removed from the game. It can no longer exist as an item in any way, only as a placed block.

Issues[]

Problémy týkající se “Postel” jsou spravovány na issue tracker. Problémy hlaste tam.

Trivia[]

  • The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.[9]
  • If the player quits the game while sleeping, upon return the player wakes up beside the bed.
  • Using the /teleport command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.‌[Pouze Java edice]
  • If the player places a bed on ice, running over the bed acts like running over ice, similar to slabs.
  • Before differently colored beds were added, using all 6 planks and all 16 wool combinations, there were 3,456 different ways to craft a bed.
  • When placed using the /setblock command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
  • Villagers can sleep in the Nether and the End without causing the bed to explode.[10]
  • If the player crouches while attempting to sleep the player gets inside the sheets.
  • While the block state used to determine the half of a two-block block such as doors and double-tall flowers is called half, in the case of beds this is called part.
  • Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
  • The red bed was the original default bed color. In Java Edition 1.12 and Pocket Edition 1.1.0 version of the game, the default color was changed to white.

Gallery[]

References[]

  1. http://twitter.com/jeb_/status/50550632528097280
  2. MCPE-28723 – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced v Je Edition when a player is killed by "Intentional Game Design".
  3. MC-146515 resolved as "Works As Intended"
  4. MCPE-35802
  5. MC-160479 resolved as "Works As Intended"
  6. MC-66347 – "Beds make incorrect sounds" resolved as "Fixed".
  7. MC-11963 – "bed hind legs not rendered" resolved as "Fixed".
  8. a b MCPE-10077 – "Incorrect sounds on beds" resolved as "Fixed".
  9. “duh”@notch, 11 May 2020, in response to “So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?”@noahbandito, 11 May 2020
  10. MC-146515 Resolved as Works As Intended
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